rs-paddock v2 | Mechanic Update + Entityset Variations + Multilocation

rs-paddock v2 | Mechanic Update + Entityset Variations + Multilocation

# rs-paddock v2 | Mechanic Update + Entityset Variations + Multilocation Hello everyone! I've been working on expanding and reworking my older project, **Paddock**, and wanted to share a detailed breakdown of the development process. **Structure & Optimization** The project began by creating a dedicated shell for the mechanic area, which I then merged with the existing bar shell to ensure seamless audio zoning and optimization. Once the core layout was established, I focused on level design and prop placement. **Design & Aesthetic** For the visual direction, I aimed for a rich industrial style. The environment features exposed brickwork, massive metal support beams, and custom wall paint schemes. I utilized the original paint booth asset with modified textures, alongside fully redesigned car lifts and various interior props. **Technical Workflow & Optimization** * **Texture & Memory Management:** To maximize visual fidelity while keeping memory usage optimized, I implemented parallax mapping on the brick surfaces and custom-edited the specification and height maps. This exact technique was also applied to the ventilation tubes to save valuable space. * **UV Animation:** For the ceiling details, I designed an animated LED lighting setup. I created a Bézier curve, wove it between the structural metal beams, unwrapped the UVs, and applied UV animation to create a dynamic lighting effect. * **Customization via Entitysets:** I separated the painted wall sections in both the bar and mechanic shells to create multiple color variations, which I then bound to entitysets for easy toggling. * **Modding-Friendly Assets:** To allow further customization by users, I utilized flat planes, decals, and cutout textures across both the interior and exterior layouts. **Visual Polish** One of my favorite elements of this project is the floor material; adding a high-fidelity mirror reflection beautifully captures the wide windows, realistic brick textures, and the animated ceiling lights. Additionally, the office space was designed with a slight elevation and filled with detailed props to add depth to the scene. **Multilocation Setup & Environment Integration** The most time-consuming phase was managing the multilocation architecture. After defining the coordinates, I imported the terrain and surrounding world geometry into Blender via ymap. I flattened the landscape where necessary, adjusted the surrounding environment, and meticulously configured the LOD lights, LOD models, and collisions. The project has received its final polish, and a full showcase video will be dropping soon. In the meantime, here is a gallery of the work-in-progress renders and screenshots. I'd love to hear your feedback in the comments!

GTA 5 Retro Store
bazq-observatory 1.2.0 | American Civil War Museum

bazq-observatory 1.2.0 | American Civil War Museum

# 1.2 Update & Multilocation With the 1.2.0 Update, now bazq-observatory includes 2 seperate location , 1 original Observatory location and 1 new Sandy "American Civil War Museum" Location with custom terrain and exterior.

GTA 5
rs-paddock | Retro Store

rs-paddock | Retro Store

This project was developed in collaboration with VORP and Retro Store. Special thanks to Melanom, Smookie, and all other contributors for their support throughout the process. The project spanned approximately three months, during which I dedicated around one hour each day. Throughout this period, I significantly improved my workflow—particularly in shadow map tuning, lighting, decal usage, terrain work, and correcting flipped or problematic meshes. :) The WIP images were captured in vanilla GTA V or directly from Blender, while the final visuals were taken using the NVE plugin. Please note that the FPS values shown in the footage are lower because they were recorded on my local server with NVE enabled. Despite this, the project includes extensive optimization work, such as texture mipmaps, LOD setups, primitive collisions, and overall performance tuning.

GTA 5 Retro Store
bazq-observatory - The Safehouse by Goverment

bazq-observatory - The Safehouse by Goverment

Greetings! I'm proud to introduce bazq-observatory | The Safehouse by Goverment, a proper safehouse, with it's infirmary,community rooms, speech hall and its bunker below the ground with it's dormitory,prison cells, research rooms and a command room and a feature from me The Pit, for punishing people. Don't worry, maps lights are still on even with a blackout script!

GTA 5
KingMaps - MRPD

KingMaps - MRPD

Largest functional police station ever made

GTA 5 KingMaps
KingMaps - Stags

KingMaps - Stags

My dream project, Stags

GTA 5 KingMaps
bazq-login | Beyond Desolation

bazq-login | Beyond Desolation

I do love The Last Of Us game, and love the concept arts and the theme idea etc. So i decided to speedart this, i forgot to record but the overall project 3 hours to create and 3 more hours to convert to work in FiveM, FiveM part should take just 30 min but i was just vibing i guess. So , love the idea and the outcome. Thanks for reading! watch the preview https://www.youtube.com/watch?v=wZ4-u8aFLD4

GTA 5
bazq-druglab - justscripts

bazq-druglab - justscripts

This project is the first, that i work with justscripts.net , it turned out great! I created an interior (TP) and 12 props for exterior spawning, as drug related crops etc.

GTA 5 Just Scripts
bazq-oilrig - justscripts

bazq-oilrig - justscripts

This project was challenging at the start since i am not really familiar with the Oil Rig concept. But it turned out great!I found great ways to improve myself with lighting, particle fx, multiple extensions, sound emitters and more. But the most "dev" features are : the base concrete is one full material (even with its decals!) textured in Substance Painter , added 12 mipmaps and its 4k running no issues in FiveM / RAGE*

GTA 5 Just Scripts
KingMaps - Burger Shot

KingMaps - Burger Shot

My first mission with KingMaps

GTA 5 KingMaps
Sword Musket - Village Building 1

Sword Musket - Village Building 1

The first mission of Sword & Musket. The work that i started with Blender and Substance Painter, while knowing 0 knowledge about the apps.

Bannerlord
Sword Musket - Sabre XI

Sword Musket - Sabre XI

Weapon prop for Bannerlord

Bannerlord Props
Sword Musket - Antique Table Collection

Sword Musket - Antique Table Collection

The prop i learnt the basisc of the apps i mentioned in "Sword Musket - Village Buildings 1"

Bannerlord Props
Antique Piano

Antique Piano

One of the props i made for my "One Day One Prop" challange for FiveM, i released it for free!

GTA 5 Props
Antique Safe

Antique Safe

One of the props i made for my "One Day One Prop" challange for FiveM, i released it for free!

GTA 5 Props
Antique Table Set 2

Antique Table Set 2

Second collection of antique tables

Bannerlord Props
Village Buildings Set 2

Village Buildings Set 2

Second set of village buildings

Bannerlord
Village Buildings Set 3

Village Buildings Set 3

Third set of village buildings

Bannerlord
bazq-wall - The Wall

bazq-wall - The Wall

Defensive fortification walls

GTA 5 Props
bazq-wall2 - Quarantine Zone Kit

bazq-wall2 - Quarantine Zone Kit

Quarantine zone building kit

GTA 5 Props
Thermal Drill from Payday 2

Thermal Drill from Payday 2

One of the props i made for my "One Day One Prop" challange for FiveM, i released it for free!

GTA 5 Props
Weapon Storage Crate

Weapon Storage Crate

Storage crate for weapons

GTA 5 Props
YesPixel Trophy

YesPixel Trophy

Yes Pixel. yldrm

GTA 5 Props